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Head of Character Animation
Dreamworks Animation's
1st Hybrid Feature Film!
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Director: Ryan Crego
Producer: Steven Schweikart

1328 Animated Shots
48 Unique Characters
70+ minutes of animation in 6 months

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  • Created Style Guides and show bibles to help establish and retain animation style across mutiple continents and artists

  • Created and presented Powerpoint presentations for character animation guidelines to all studio heads and artists

As Head of Character Animation on a DreamWorks Animation feature project, I led two international animation teams totaling over 100 animators across CGCG and Assemblage Animation.

CGCG delivered the full CG animation, while Assemblage Animation handled all VFX character shots.

Building from a highly successful television series with an established fan base, the team was tasked with elevating a beloved IP for a feature-length cinematic experience. As an added challenge, the characters were to seamlessly travel from live action/real world into Gabby's all CG magical worlds.

Despite a tight schedule and budget, the production thrived creatively, becoming one of the most collaborative and rewarding projects I’ve had the opportunity to be a part of.

Through strategic planning, robust character rig and setup pipelines, clear cross-department alignment, and targeted performance testing, we delivered more than 70 minutes of high-quality feature animation in just six months, on budget and to feature-film standards.

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  • Rig breaker for all animated characters and props

  • Oversaw and managed SIM and crowd teams, establishing performance, motion design and integration of shotwork

The film introduced several new characters, and Chumsley quickly became a personal favorite. His face stood apart from the other Gabby Cats - that distinctive muzzle design begged to be animated like a puppet mouth. Sock puppet and Muppet references guided our shape development, and while rigging such a unique face was no small challenge, the team at CGCG pulled through beautifully. The result is one of the more memorable characters in the film.

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Vera, played by Kristen Wiig, presented a wonderful opportunity. Taking her signature quirks and live-action performance, we molded an entertaining and heartfelt character.

 

Cookie Bobbie became a fan favorite. Googly eyes are a Gabby's Dollhouse staple, and for our version I leaned into a Cookie Monster-inspired pivot swing that gave them a life of their own. Both characters were beautifully designed by the talented Ellen Jin, and pushed our tech animation and simulation departments to their absolute limits.

  • Met aggressive schedule and budget constraints while maintaining high production value

  • Established clear cross-department animation guidelines to ensure consistency and efficiency

  • Led performance testing, character rig validation, and animation setup workflows to streamline production

 

Teams
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  • Traveled to partner studios to help oversee and manage animation expectations

 

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Pawesome Dreamworks Animation Crew

 

Aquarium Sequence

With so many entertaining sequences in this film, picking a favorite is no easy task, but the Aquarium sequence stands out as something truly special. The gorgeous designs and color treatment alone bring a breathtaking beauty to the characters, and the music elevates everything to another level entirely. 

Beyond directing the animation, I also wrangled underwater character motion design, hair simulation, and crowd timing and choreography - all of which had to land together to deliver that irresistible, get-on-your-feet energy the sequence needed. Proud of every frame!

KEEP THE BALL ROLLING - LET'S GET IN TOUCH
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© 2026 CJ Sarachene   saratekstudio.com

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